I’m only slightly embarrassed to share that I decided whip up a monster for a the Terror of Undermountain contest that Dungeons & Dragons and Adobe have collaborated on producing.
I have fond memories from my childhood of hours spent playing D&D with my siblings and our cousins—we’d occupy camping trips and new years parties huddled up around our character sheets and dice, slashing and puzzling our way through dreamscapes (or nightmarescapes?) that our DM, my cousin Walker, had dreamed up for us. I loved to pore over the Monster Manual, and try my hand at drawing the outlandish fiends that the artists had dreamed up and rendered so perfectly.
I sat down this morning and gave myself a one-hour timebox to create whatever monster would come forth from my brain and wacom pen.
For the contest, they provided a toolbox of PSD bits and pieces to use—heads, legs, arms, and more to hack together a creature. I opted to use a pre-made beast head and wurm-y body segment, and blended it into a Dali-esque leg and tail creation of my own making (mostly painting with the brush tool and liquifying for swirly texture). I found a free image to serve as the cave background (thanks, Mikael Kristenson on Unsplash!), added some misty fog, and violà!
So here it is… my Terror of Undermountain.